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Fixed

Client lag spike caused by dropping spider mines

rubbernecker 2 years ago • updated 2 years ago 7

Starting about 3 days ago I have noticed that when dropping spider mines there is a significant lag spike created after the mine deploys. For a few seconds afterwards it seems like my client freezes up then it continues smoothly afterwards (as if the frame rates suddenly take a major plunge then recover - almost like watching the game in slow motion). Had it happen with different maps regardless of where I dropped the mine.

Answer

PINNED

Ok, well, tried TankiX just now and the problem has gone away. Maybe something changed when the servers were updated last night but the lag spike has disappeared when placing the mines. You can mark this closed now.

Maybe your computer needs more power, because the spider mine needs a special performance that your computer can't provide. Try to reduce the graphics.

Well it was OK until the recent update that added Moon Silence. It doesn't happen after it has placed and is active or when it moves around and explodes. It only happens the moment you press the key to deploy it. Besides I can handle GTAV, Watchdogs 2, Saints Row 3, etc all at high details so I don't think it's my computer. The rest of the battles in TX perform smoothly even with 16 tanks going crazy.

PINNED

Ok, well, tried TankiX just now and the problem has gone away. Maybe something changed when the servers were updated last night but the lag spike has disappeared when placing the mines. You can mark this closed now.

Glad to hear the issue is resolved.

This issue has returned in the recent May 01 update.

It's so severe now that I instantly get killed by an opponent due to the lag spike.

So after some more experimentation and monitoring of computer resources while playing I have come to the conclusion that it's something related to server lag which seems to create this issue. Maybe the code for dropping the spider mines and sending out the packets to each player could be optimized a bit better.