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Under review

battel fund lost, if game client not works properly and we need to force close it

h124421 3 years ago • updated by SHOAIB (Moderator (EN)) 3 years ago 12

hi

i face bellow problem every time.

like say i play battle for 15 minute and after 10th minute my game client hang. then i need to force restart it to play again. in this case how i got my battle fund. ?


please create clear battle fund distribute policy like world of tanks. for those players who was played that battle, and some critical reasons they have to left battle or any server error.


hope we got some output for this.





I would actually say this should have been a suggestion. I have seen players in 1st place DM and get disconnected and sadly rejoin to see the bottom of the leaderboard

yes i agreed at some level it's suggestion.

but think about players who are currentlly suffering this proble.

why i cant see any updates or notification for this topic ?

this issue we all tankers face in tankionline and hear in tankix we have same senario.

Started

Please provide your system specifications and game logs.

System specification


Log data:


Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R5 M335 (ID=0x6660)
Vendor: ATI
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\BouncyCastle.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\BouncyCastle.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\SSAA.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\SSAA.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.252 seconds
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 2.658561 ms
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Users\DELL\AppData\Local\TankiX\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
load client logger config: file:///C:/Users/DELL/AppData/Local/TankiX/tankix_Data/log4net.xml

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.590506 ms
load client logger config: file:///C:/Users/DELL/AppData/Local/TankiX/tankix_Data/log4net.xml

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 4649.
Total: 34.506683 ms (FindLiveObjects: 0.460373 ms CreateObjectMapping: 1.141760 ms MarkObjects: 32.289291 ms DeleteObjects: 0.613546 ms)

log4net: 20:56:25,641 (frame 2758) Flow - ContextChanged Skiped DialogsSystem.MergeDialogs


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Load task is completed
Unloading 9 Unused Serialized files (Serialized files now loaded: 169)
UnloadTime: 4.544428 ms
Setting up 4 worker threads for Enlighten.
Thread -> id: b9c -> priority: 1
Thread -> id: 154c -> priority: 1
Thread -> id: 13d8 -> priority: 1
Thread -> id: d2c -> priority: 1

Unloading 1317 unused Assets to reduce memory usage. Loaded Objects now: 37262.
Total: 78.244301 ms (FindLiveObjects: 1.905920 ms CreateObjectMapping: 1.925547 ms MarkObjects: 73.031281 ms DeleteObjects: 1.380693 ms)

Battle load is completed
Load task is completed
Unloading 3 Unused Serialized files (Serialized files now loaded: 268)
UnloadTime: 10.719151 ms
Battle map is inited
Added UserReadyToBattleComponent

Unloading 798 unused Assets to reduce memory usage. Loaded Objects now: 61703.
Total: 104.061058 ms (FindLiveObjects: 3.206828 ms CreateObjectMapping: 2.886827 ms MarkObjects: 96.507347 ms DeleteObjects: 1.460053 ms)

Load task is completed
Unloading 3 Unused Serialized files (Serialized files now loaded: 296)
UnloadTime: 27.134304 ms

Unloading 13743 unused Assets to reduce memory usage. Loaded Objects now: 39325.
Total: 191.806381 ms (FindLiveObjects: 3.870294 ms CreateObjectMapping: 4.837975 ms MarkObjects: 161.209671 ms DeleteObjects: 21.887581 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 298)
UnloadTime: 10.459311 ms
Battle map is inited

Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 62170.
Total: 193.858215 ms (FindLiveObjects: 4.264535 ms CreateObjectMapping: 3.258454 ms MarkObjects: 185.169998 ms DeleteObjects: 1.165227 ms)

Battle load is completed
Added UserReadyToBattleComponent
Load task is completed
Load task is completed
Unloading 3 Unused Serialized files (Serialized files now loaded: 299)
UnloadTime: 44.936123 ms

Unloading 6857 unused Assets to reduce memory usage. Loaded Objects now: 39606.
Total: 232.266342 ms (FindLiveObjects: 2.368854 ms CreateObjectMapping: 3.106987 ms MarkObjects: 215.378860 ms DeleteObjects: 11.410351 ms)

log4net: 21:40:02,766 (frame 102332) Flow - ContextChanged Skiped HangarTankLoadSystem.UpdateGearProgress


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

log4net: 21:40:12,803 (frame 102726) Flow - ContextChanged Skiped HangarTankLoadSystem.UpdateGearProgress


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

log4net: 21:40:38,273 (frame 103745) Flow - ContextChanged Skiped HangarTankLoadSystem.UpdateGearProgress


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

log4net: 21:40:44,261 (frame 103990) Flow - ContextChanged Skiped HangarTankLoadSystem.UpdateGearProgress


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Application ending after 2673.978 seconds

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)




Under review

Please attach the txt file of log instead of copy pasting the content.

there is no function in this portal to attache text file.

for this i need to upload log file somewhere on web. and give link ? :(

Nope. You just have to upload it directly on this site. Just press that button and upload the file.

Funny thing... we don't have that.